

Undergrads
at the University of Chicago recreate COMPASS--the first improv
cabaret.
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"Family Reunion" - an improvised movie facilitated by David Shepherd and Nancy Fletcher from The Group Creativity Project.
Empower your community! Buy "That Movie In Your Head" (see book section).
Play games that get you in shape to go on camera. Amy Swisher and Shepherd lead frequent improv groups in Amherst. For info call (413) 256 3493.
The first group creativity project was a storefront
cabaret--Chicago COMPASS, produced by Paul Sills and David Shepherd
in 1955. It employed Barbara Harris, Mike Nichols, Elaine May and
Shelley Berman, becoming the inspiration for Second City and Saturday
Night Live.
Last year on July 5, undergrads from the University of Chicago
performed a replica of the first COMPASS show—exactly 50 years
ago to the day. The show featured the "Living News," a
scenario play and audience suggestions.
WANT TO STRETCH YOUR BODY, MEMORY, EMOTIONS
and your sense of LAUGHTER, CHARACTER, STORY?
Join Just for Fun, a monthly session in Amherst, MA, beginning late
April with Coach David Shepherd, producer of first professional
improv theater-- Chicago COMPASS. Be a Coach yourself.
INFO: 413-256-3493 groupcreativity@charter.net.
here
are some games we've been playing:
WHISPER/SHOUT/SING
for 3-4 players. Give each a Who and What. As they explore the scene,
call out a way to play: "now whisper the scene," "now
shout it," "now sing it"—until they find an
ending.
CHARACTER:
eg: Play a macho man when he notices a scratch on the side of his
new car. Play a Mom the night her daughter goes out on her first
formal date. Play your twenty-year-old friend the day he's drafted--in
2010. Play yourself accepting an award at the Oscars, etc.
here
are some games we want to try:
ONE-MINUTE
STORY BITES for 4-6 players: each player suggests a provocative
character. The Coach picks three. Then one after the other each
player tells how the three conflict and how the story ends.
SOUND
WELL: Stand in a circle. A Coach directs from outside, tapping each
player to signal when to start a continuous sound; then when sounds
should fade or swell, get higher or lower, transform into rhythms
that get faster or slower; come together in Group Harmony.
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